| Salvage Module | |
|---|---|
| Hit Points | 100 |
| Reactor Hit Points | 0 |
| Mass | 0.10 |
| Luminosity | none |
| Data Value (ID) | 24 |

Salvage Modules are the emitter modules for Salvage systems. Connecting at least one to its associated computer will activate the system. Place them alone to create a new firing array or with an existing group to enhance its power.
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Item Description
- Decent amount of forest coverage for an initial forest community. Lots of resources on the peninsula you're on so no need for bridges early on.
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'The Salvage Module, when used in conjunction with a Salvage Computer, can create a basic but effective salvage/mining system. The Salvage Module fires a salvage beam in a straight line. Salvage Modules do benefit from being grouped together (being adjacent to one another), increasing their salvage speed. You can also choose which block outputs the beam by finding the Salvage Module you want to output the beam, and pressing R on it. Salvage Modules can be used to Salvage parts from inactive or defeated Ships and Stations or mine Asteroids and Planets for resources.'
Starmade Wiki
Production
| Production Info | |||||
|---|---|---|---|---|---|
| Produced in a | Basic Factory | ||||
| Requires | To create | ||||
| Alloyed Metal Mesh | x25 | Salvage Module | |||
| Crystal Composite | x25 | ||||
Usage
| Primary Computer |
|---|
| Salvage Computer |
| Connection Method |
| Select computer withC and connect with V |
This is a module type block and is designed to be connected to its associated computer. Modules are often used to create new arrays or enhance existing arrays by adding to the raw block count of the group. To connect simply place the block down on any entity and select its computer with C and press V on it. This will immediately activate the module allowing the desired system to utilize it or gain from its addition. The orientation of module block does not effect the firing direction of the system. The firing direction of a system is determined by the orientation of its main computer.
Players should take into account that every module that is added to a system also increases the energy usage of that system. Both combat and support systems give a unique power multiplier penalty for each new non contiguous array. While Effects only increase their power requirements with each block connected.
Related
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| Support Tool Systems |
|---|
| Astrotech Computer • Astrotech Module • Push Pulse Computer • Push Pulse Module • Salvage Computer • Salvage Module • Tractor Beam Computer • Tractor Beam Module |
